Seth Spaulding is a twelve-year game industry veteran. His first company was Cyberlore Studios where he contributed to 9 titles including Majesty: The Fantasy Kingdom Simulator, MechWarrior4: Mercenaries and Playboy: The Mansion. During his 10 years with Cyberlore, Seth's roles included Lead Artist, Art Director, Vice President/Project Lead and President.\n\nSince 2005, Seth has worked as Art Director for Firaxis Games (a 2K Games developer) and has contributed to 5 titles including Civilization Revolution and Sid Meier's Railroads! In 2006, Seth led a seminar on Game Department Leadership and Management during a multi-day seminar in Helsinki through aRTO (a multimedia educational/professional organization).\n\nSeth speaks regularly at the Game Developers Conference, presenting on topics such as the Art Directors Roundtable and Art Direction: Confidential. He has also spoken at numerous universities including University of Maryland and the Washington, D.C. Art Institute and he is an active member of the International Game Developers Association. In 2007 he was invited to join the Academy of Interactive Art and Sciences (AIAS) to participate in the selection process for their 2007 awards ceremony.
Publisher
Course Technology PTR
Volume
Copyright
2010
ISBN13
9781305490949
Release
Format
eBook
Grade Level
College Freshman - College Senior
DDC
TBD
Front Cover.
Title Page.
Copyright Page.
Dedication.
Acknowledgments.
About the Author.
Contents.
Introduction.
1: How We Got Here.
2: The Anatomy of a Game-Development Company.
3: How Leaders Are Chosen, Are Supported, Perform, and Why.
4: A Litmus Test for Leads.
5: Leadership Types and Traits: Assessment and Development Strategies.
6: The Project Team Leader: Roles and Responsibilities.
7: The Department Leader: Roles and Responsibilities.
8: Difficult Employees, Underperformers, and Bad Leads.