The emergent phenomena of virtual reality, augmented reality, and mixed reality are impacting ways people communicate with technology and each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems where these technologies can support successful solutions and subsequently determine the efficacy of virtual learning environments. This research publication provides a deeper look into 3D virtual environments and how they can be developed and applied for the benefit of student learning and teacher training. This book features a range of topics such as science, technology, engineering, arts, and math to ensure a blend of both science and humanities research. For curriculum developers, instructional designers, teachers, school administrators, higher education faculty, professionals, researchers, and students studying across all academic disciplines.