Oon-Seng Tan is a Professor of Psychological Studies at the National Institute of Education, Nanyang Technological University, Singapore. Prof Tan has published extensively in areas pertaining to cognition, curriculum development, teaching and learning. He is the Editor-in-Chief of Educational Research for Policy & Practice. He was President of the Asia-Pacific Educational Research Association (APERA) and President of the Educational Research Association of Singapore (ERAS). Prof Tan was also Vice-President (Asia & Pacific Rim) of the International Association for Cognitive Education and Psychology.
Publisher
Gale Asia
Volume
Copyright
2007
ISBN13
9789814253673
Release
Format
eBook
Grade Level
College Freshman - College Senior
DDC
TBD
Overview
Two major educational developments have gained significant momentum in recent years: the adoption of problem-based learning (PBL) as an educational innovation and the use of web technologies to support learning. In this volume, leading practitioners and researchers worldwide consider the limitless possibilities of ePBL. They provide a wealth of ideas, models, and examples related to the design, implementation, and evaluation of ePBL.
Key features include the first internationally collaborated volume on PBL and e-learning.
Key topics include:
Using and designing problems for various e-learning environments
Examples of cyberspace innovations
Evaluation of web-supported designs
Video games for promoting learning
Internet-based PBL for collaborative learning
Scaffolding and knowledge construction in ePBL
Technology mediation of learning
Challenging issues and breakthroughs
Clear illustrations of ePBL applications in a range of e-environments and web platforms
Features & Benefits
The first internationally collaborated volume on PBL and e-learning.
Clear illustrations of ePBL applications in a range of e-environments and web
The first internationally collaborated volume on PBL and e-learning.
Clear illustrations of ePBL applications in a range of e-environments and web
Key topics: - Using and designing problems for various e-learning environments - Examples of cyberspace innovations - Evaluation of web-supported designs - Video games for promoting learning - Internet-based PBL for collaborative learning - Scaffolding and knowledge construction in ePBL - Technology mediation of learning - Challenging issues and breakthroughs
Key topics: - Using and designing problems for various e-learning environments - Examples of cyberspace innovations - Evaluation of web-supported designs - Video games for promoting learning - Internet-based PBL for collaborative learning - Scaffolding and knowledge construction in ePBL - Technology mediation of learning - Challenging issues and breakthroughs
1. Using Problems for E-Learning Environments.
2. Developing Design Principles to Scaffold ePBL: A Case Study of eSTEP.
3. The Virtual Integrated Teaching and Learning Environment (VITLE): A Cyberspace Innovation.
4. Designing Problems for Web-enhanced Problem-based Learning.
5. Evaluation of Web-supported Case-based Learning Designs.
6. Problem-based Learning in the World of Digital Games.
7. Internet-based Problem-based Learning: International Collaborative Learning Experiences 8. Supporting Collaboration in Web-based Problem-based Learning.
9. Online Knowledge-building Interactions in Problem-based Learning: The POLARIS Experience.